<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-8861287700187526227</id><updated>2011-07-08T14:11:39.588-04:00</updated><category term='game design corner'/><category term='podcast'/><category term='games worth remembering'/><category term='new lecture'/><category term='Extra Credit'/><category term='retrospective'/><category term='news'/><category term='overclocked remix'/><category term='GDC'/><category term='PAX'/><category term='controversy'/><category term='music'/><category term='events'/><category term='gaming issues'/><category term='leigh alexander'/><category term='Caboos15'/><category term='sports games'/><category term='Monster Hunter'/><category term='digital cowboys'/><category term='announcement'/><category term='interview'/><category term='The Escapist'/><category term='james portnow'/><category term='animation'/><category term='guest appearance'/><category term='lecture update'/><category term='game overthinker'/><category term='Legend of Zelda'/><category term='Heavy Rain'/><category term='final fantasy x'/><category term='TED'/><title type='text'>Talking About These</title><subtitle type='html'>Welcome! I'm Daniel Floyd, and this is an extension of my series of video lectures.

Used to be that I would drop off the face of the earth for months at a time between videos. No more! Here you can find regular updates on the status of the next lecture as well as the odd bit of news or, on occasion, my impressions of a game.

Good to have you here.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://videogamesand.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://videogamesand.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Daniel Floyd</name><uri>http://www.blogger.com/profile/05324871250744771826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_g_lGEv3SK4g/Sg7fCxTDDjI/AAAAAAAAAAM/IMZcJprE9tw/S220/DanielFloyd_avatar.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>35</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8861287700187526227.post-3731677362087594983</id><published>2010-09-18T18:47:00.004-04:00</published><updated>2010-09-18T18:59:56.821-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='interview'/><category scheme='http://www.blogger.com/atom/ns#' term='Caboos15'/><title type='text'>Interview with Caboos15</title><content type='html'>I seem to have had quite a little wave of interviews recently. &lt;i&gt;Most&lt;/i&gt; recently with Caboos15 on youtube.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;You can find the interview here:&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.youtube.com/watch?v=1VChPh-JK9o"&gt;Part 1&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.youtube.com/watch?annotation_id=annotation_199544&amp;amp;v=MqrddPjsgEU&amp;amp;feature=iv"&gt;Part 2&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Kind of funny how I seem to talk faster with my regular voice ... Try and figure &lt;i&gt;that&lt;/i&gt; out.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8861287700187526227-3731677362087594983?l=videogamesand.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://videogamesand.blogspot.com/feeds/3731677362087594983/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://videogamesand.blogspot.com/2010/09/interview-with-caboos15.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/3731677362087594983'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/3731677362087594983'/><link rel='alternate' type='text/html' href='http://videogamesand.blogspot.com/2010/09/interview-with-caboos15.html' title='Interview with Caboos15'/><author><name>Daniel Floyd</name><uri>http://www.blogger.com/profile/05324871250744771826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_g_lGEv3SK4g/Sg7fCxTDDjI/AAAAAAAAAAM/IMZcJprE9tw/S220/DanielFloyd_avatar.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8861287700187526227.post-9119475773305678636</id><published>2010-09-09T00:25:00.003-04:00</published><updated>2010-09-09T03:26:12.433-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='PAX'/><category scheme='http://www.blogger.com/atom/ns#' term='interview'/><title type='text'>To NO ONE's Surprise, PAX Was Awesome</title><content type='html'>Got to hang out with James, meet Spoony, Bill Amend and Jonathan Coulton, got to hit all the concerts. I can't believe this is the first time I made the trip. If you haven't gone yet, I can't recommend it enough. You know in your head that you left your house to come here, and yet showing to PAX makes you feel like you are finally &lt;i&gt;home.&lt;/i&gt;&lt;div&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div&gt;While there, I also had a quick joint interview with James, conducted by Dylan of &lt;a href="http://gfbrobot.com/"&gt;Giant Fire Breathing Robot.&lt;/a&gt; I think it went quite well, especially considering how tired our voices were from hosting eight panels (James) and cheering at concerts (me). &lt;a href="http://gfbrobot.com/"&gt;Check it out!&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Enjoying &lt;a href="http://www.escapistmagazine.com/videos/view/extra-credits"&gt;Extra Credits&lt;/a&gt; so far?&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8861287700187526227-9119475773305678636?l=videogamesand.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://videogamesand.blogspot.com/feeds/9119475773305678636/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://videogamesand.blogspot.com/2010/09/to-no-ones-surprise-pax-was-awesome.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/9119475773305678636'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/9119475773305678636'/><link rel='alternate' type='text/html' href='http://videogamesand.blogspot.com/2010/09/to-no-ones-surprise-pax-was-awesome.html' title='To NO ONE&apos;s Surprise, PAX Was Awesome'/><author><name>Daniel Floyd</name><uri>http://www.blogger.com/profile/05324871250744771826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_g_lGEv3SK4g/Sg7fCxTDDjI/AAAAAAAAAAM/IMZcJprE9tw/S220/DanielFloyd_avatar.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8861287700187526227.post-871336938515473170</id><published>2010-07-26T23:26:00.003-04:00</published><updated>2010-07-26T23:40:34.989-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Extra Credit'/><category scheme='http://www.blogger.com/atom/ns#' term='news'/><category scheme='http://www.blogger.com/atom/ns#' term='announcement'/><category scheme='http://www.blogger.com/atom/ns#' term='The Escapist'/><title type='text'>Announcement: We're Going to the Escapist. WEEKLY.</title><content type='html'>At last, the big news! &lt;a href="http://www.youtube.com/watch?v=tNtAPDZAPsc"&gt;See video announcement here&lt;/a&gt;.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;That's right: we've been picked up by The Escapist and we'll be airing a new episode &lt;i&gt;every Thursday. &lt;/i&gt;I can't begin to describe how psyched I am.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Of course, now the show needs a title. &lt;i&gt;Fear not.&lt;/i&gt; We've got it covered. Our show will now be officially known as Extra Credit.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;... or possibly Extra Credit&lt;b&gt;s&lt;/b&gt;. I'll have to check.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway, we start this week. If you've got some topic ideas, shoot us an email at &lt;a href="extracreditz@gmail.com"&gt;extracreditz@gmail.com&lt;/a&gt;. See ya in a few days!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8861287700187526227-871336938515473170?l=videogamesand.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://videogamesand.blogspot.com/feeds/871336938515473170/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://videogamesand.blogspot.com/2010/07/announcement-were-going-to-escapist.html#comment-form' title='17 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/871336938515473170'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/871336938515473170'/><link rel='alternate' type='text/html' href='http://videogamesand.blogspot.com/2010/07/announcement-were-going-to-escapist.html' title='Announcement: We&apos;re Going to the Escapist. WEEKLY.'/><author><name>Daniel Floyd</name><uri>http://www.blogger.com/profile/05324871250744771826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_g_lGEv3SK4g/Sg7fCxTDDjI/AAAAAAAAAAM/IMZcJprE9tw/S220/DanielFloyd_avatar.jpg'/></author><thr:total>17</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8861287700187526227.post-3571074198121771727</id><published>2010-07-18T12:45:00.002-04:00</published><updated>2010-07-18T12:52:14.562-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='digital cowboys'/><category scheme='http://www.blogger.com/atom/ns#' term='Legend of Zelda'/><category scheme='http://www.blogger.com/atom/ns#' term='podcast'/><title type='text'>Another Appearance on the Digital Cowboys!</title><content type='html'>THIS IS NOT THE IMPENDING BIG NEWS. That's coming later. This is just to let you guys know &lt;a href="http://thedigitalcowboys.com/"&gt;I've appeared on another Digital Cowboys podcast&lt;/a&gt;.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;This episode deals with all things Legend of Zelda. They rounded up twenty-something people to talk about which Zelda game was their favorite and why. Great fun to listen to. I contributed a little ten minute segment in which I tried to &lt;i&gt;figure out&lt;/i&gt; which was my favorite. The results were unexpected.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;WARNING: You may find yourself compelled to go back and play your favorite Zelda games after listening. In worse cases, you may find yourself playing them all back to back.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;... I'm almost done with A Link to the Past now.&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8861287700187526227-3571074198121771727?l=videogamesand.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://videogamesand.blogspot.com/feeds/3571074198121771727/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://videogamesand.blogspot.com/2010/07/another-appearance-on-digital-cowboys.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/3571074198121771727'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/3571074198121771727'/><link rel='alternate' type='text/html' href='http://videogamesand.blogspot.com/2010/07/another-appearance-on-digital-cowboys.html' title='Another Appearance on the Digital Cowboys!'/><author><name>Daniel Floyd</name><uri>http://www.blogger.com/profile/05324871250744771826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_g_lGEv3SK4g/Sg7fCxTDDjI/AAAAAAAAAAM/IMZcJprE9tw/S220/DanielFloyd_avatar.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8861287700187526227.post-2484753029138454445</id><published>2010-07-11T09:21:00.003-04:00</published><updated>2010-07-11T09:27:00.771-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='lecture update'/><title type='text'>Stay Tuned</title><content type='html'>Howdy.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I know I've been pretty silent for the last few months, but hang in there. James and I &lt;i&gt;have&lt;/i&gt; been hard at work and you'll be hearing all about it soon. It'll be worth it, I promise!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8861287700187526227-2484753029138454445?l=videogamesand.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://videogamesand.blogspot.com/feeds/2484753029138454445/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://videogamesand.blogspot.com/2010/07/stay-tuned.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/2484753029138454445'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/2484753029138454445'/><link rel='alternate' type='text/html' href='http://videogamesand.blogspot.com/2010/07/stay-tuned.html' title='Stay Tuned'/><author><name>Daniel Floyd</name><uri>http://www.blogger.com/profile/05324871250744771826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_g_lGEv3SK4g/Sg7fCxTDDjI/AAAAAAAAAAM/IMZcJprE9tw/S220/DanielFloyd_avatar.jpg'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8861287700187526227.post-4009555070432868996</id><published>2010-04-29T15:50:00.003-04:00</published><updated>2010-04-29T16:04:56.094-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gaming issues'/><title type='text'>Video Games, Violence and Art (Extra Reading)</title><content type='html'>I stumbled across a pair of fantastic articles this week, and I think a few of you guys will definitely want to check them out (if you haven't already).&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;First, &lt;a href="http://www.thegeekbeast.com/2010/04/its-just-game-death-and-ethical.html"&gt;an article on the portrayal of Death and Violence in games.&lt;/a&gt; Sure we're used to seeing plenty of both in our games, but it hasn't all been an exercise in desensitizing ourselves. It's worth noting that certain games have portrayed death very seriously and emotionally.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Second, &lt;a href="http://kotaku.com/5527281/video-games-and-the-philosophy-of-art"&gt;a somewhat longer article discussing the whole "Video Games / Art" thing&lt;/a&gt; in the wake of &lt;a href="http://blogs.suntimes.com/ebert/2010/04/video_games_can_never_be_art.html"&gt;Ebert's follow-up argument&lt;/a&gt;. The debate itself might feel a little old to some of us, but Lincoln University's Grant Tavinor makes a strong argument for the artistic merit of video games. This article won't end the debate but, if you've been thinking about this issue a lot lately, you're definitely going to want to read this.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8861287700187526227-4009555070432868996?l=videogamesand.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://videogamesand.blogspot.com/feeds/4009555070432868996/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://videogamesand.blogspot.com/2010/04/video-games-violence-and-art-extra.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/4009555070432868996'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/4009555070432868996'/><link rel='alternate' type='text/html' href='http://videogamesand.blogspot.com/2010/04/video-games-violence-and-art-extra.html' title='Video Games, Violence and Art (Extra Reading)'/><author><name>Daniel Floyd</name><uri>http://www.blogger.com/profile/05324871250744771826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_g_lGEv3SK4g/Sg7fCxTDDjI/AAAAAAAAAAM/IMZcJprE9tw/S220/DanielFloyd_avatar.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8861287700187526227.post-3286562071109462246</id><published>2010-04-23T00:01:00.003-04:00</published><updated>2010-04-23T00:32:41.000-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games worth remembering'/><title type='text'>Games Worth Remembering</title><content type='html'>I was recently made aware of a youtube series by one of my viewers, titled: &lt;a href="http://www.youtube.com/user/TheGameLocker"&gt;Games Worth Remembering&lt;/a&gt;. It's still new, only a few episodes in so far, but thoroughly enjoyable. Each episodes discusses a game which might not be wildly popular, but stands as a high point in gaming's history. So far he has covered &lt;a href="http://www.youtube.com/watch?v=5riv2plc_NM"&gt;Rez&lt;/a&gt; and &lt;a href="http://www.youtube.com/watch?v=j5mtheDiVAc"&gt;Flower&lt;/a&gt;, and is currently in the middle of a two-part episode featuring &lt;a href="http://www.youtube.com/watch?v=6l9Kh_BvR6I"&gt;Ico and Shadow of the Colossus&lt;/a&gt;.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;If you haven't played one of these games yet, watch the video. If you have, you might still want to just to remember what made these games so wonderful. I really want to go back and play all four of these now.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8861287700187526227-3286562071109462246?l=videogamesand.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://videogamesand.blogspot.com/feeds/3286562071109462246/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://videogamesand.blogspot.com/2010/04/games-worth-remembering.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/3286562071109462246'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/3286562071109462246'/><link rel='alternate' type='text/html' href='http://videogamesand.blogspot.com/2010/04/games-worth-remembering.html' title='Games Worth Remembering'/><author><name>Daniel Floyd</name><uri>http://www.blogger.com/profile/05324871250744771826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_g_lGEv3SK4g/Sg7fCxTDDjI/AAAAAAAAAAM/IMZcJprE9tw/S220/DanielFloyd_avatar.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8861287700187526227.post-5492240871696860773</id><published>2010-04-16T13:28:00.002-04:00</published><updated>2010-04-16T13:42:36.864-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='new lecture'/><title type='text'>Video Games and Moral Choices</title><content type='html'>Finished!&lt;div&gt;&lt;span class="Apple-style-span"   style="  white-space: pre; font-family:Arial, Helvetica, sans-serif;font-size:12px;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: 12px; white-space: pre; "&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/6_KU3lUx3u0&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/6_KU3lUx3u0&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8861287700187526227-5492240871696860773?l=videogamesand.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://videogamesand.blogspot.com/feeds/5492240871696860773/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://videogamesand.blogspot.com/2010/04/video-games-and-moral-choices.html#comment-form' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/5492240871696860773'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/5492240871696860773'/><link rel='alternate' type='text/html' href='http://videogamesand.blogspot.com/2010/04/video-games-and-moral-choices.html' title='Video Games and Moral Choices'/><author><name>Daniel Floyd</name><uri>http://www.blogger.com/profile/05324871250744771826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_g_lGEv3SK4g/Sg7fCxTDDjI/AAAAAAAAAAM/IMZcJprE9tw/S220/DanielFloyd_avatar.jpg'/></author><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8861287700187526227.post-811025142263818561</id><published>2010-04-10T22:33:00.003-04:00</published><updated>2010-04-10T22:46:48.458-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='lecture update'/><title type='text'>Lecture Update: Almost Done!</title><content type='html'>At long last, I have found a window of time to work on a new episode. I've spent most of the last three days working on the thing, and it's well over half finished. I think I can have it done within a week.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Thanks a lot for your patience, guys! You're all very, very good sports.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8861287700187526227-811025142263818561?l=videogamesand.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://videogamesand.blogspot.com/feeds/811025142263818561/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://videogamesand.blogspot.com/2010/04/lecture-update-almost-done.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/811025142263818561'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/811025142263818561'/><link rel='alternate' type='text/html' href='http://videogamesand.blogspot.com/2010/04/lecture-update-almost-done.html' title='Lecture Update: Almost Done!'/><author><name>Daniel Floyd</name><uri>http://www.blogger.com/profile/05324871250744771826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_g_lGEv3SK4g/Sg7fCxTDDjI/AAAAAAAAAAM/IMZcJprE9tw/S220/DanielFloyd_avatar.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8861287700187526227.post-4494196583642487248</id><published>2010-03-24T18:56:00.002-04:00</published><updated>2010-03-24T19:09:25.589-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gaming issues'/><category scheme='http://www.blogger.com/atom/ns#' term='TED'/><title type='text'>Gaming Can Make a Better World</title><content type='html'>Someone linked me to &lt;a href="http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html"&gt;this TED video&lt;/a&gt;, and I thought I'd share it here. It's a talk about how the skills gamers are developing while they conquer virtual worlds could be turned on the problems in the real world. Definitely an interesting watch. At the very least, it may help to encourage you that we aren't &lt;i&gt;completely&lt;/i&gt; wasting our time with this hobby.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8861287700187526227-4494196583642487248?l=videogamesand.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://videogamesand.blogspot.com/feeds/4494196583642487248/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://videogamesand.blogspot.com/2010/03/gaming-can-make-better-world.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/4494196583642487248'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/4494196583642487248'/><link rel='alternate' type='text/html' href='http://videogamesand.blogspot.com/2010/03/gaming-can-make-better-world.html' title='Gaming Can Make a Better World'/><author><name>Daniel Floyd</name><uri>http://www.blogger.com/profile/05324871250744771826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_g_lGEv3SK4g/Sg7fCxTDDjI/AAAAAAAAAAM/IMZcJprE9tw/S220/DanielFloyd_avatar.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8861287700187526227.post-6506175362278699203</id><published>2010-03-03T14:38:00.002-05:00</published><updated>2010-03-03T14:43:44.009-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='GDC'/><category scheme='http://www.blogger.com/atom/ns#' term='events'/><title type='text'>GDC is Coming!</title><content type='html'>No, no that thing. The actual &lt;i&gt;conference&lt;/i&gt;. And I'm going to be there!&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;No, not doing anything interesting. Mostly I'll just be begging for a job. Even now, I am feverishly trying to add some polishing touches to my animation shots before editing them into a reel, burning a hundred DVDs and stuffing them into labeled cases. Yeah, that's right. What are &lt;i&gt;you&lt;/i&gt; doing this weekend?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway, if some of you happen to to be going as well, say hi!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8861287700187526227-6506175362278699203?l=videogamesand.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://videogamesand.blogspot.com/feeds/6506175362278699203/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://videogamesand.blogspot.com/2010/03/gdc-is-coming.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/6506175362278699203'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/6506175362278699203'/><link rel='alternate' type='text/html' href='http://videogamesand.blogspot.com/2010/03/gdc-is-coming.html' title='GDC is Coming!'/><author><name>Daniel Floyd</name><uri>http://www.blogger.com/profile/05324871250744771826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_g_lGEv3SK4g/Sg7fCxTDDjI/AAAAAAAAAAM/IMZcJprE9tw/S220/DanielFloyd_avatar.jpg'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8861287700187526227.post-4245410601690099606</id><published>2010-02-26T10:43:00.003-05:00</published><updated>2010-02-26T11:13:29.862-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gaming issues'/><title type='text'>"Streamlining" Does Not Mean "Dumbing Down"</title><content type='html'>Nathan Grayson posted a &lt;a href="http://www.maximumpc.com/article/columns/game_boy_why_gamers_need_wise_and_realize_“streamlined”_doesn’t_mean_“dumbeddown”"&gt;great article&lt;/a&gt; over at &lt;a href="http://www.maximumpc.com/"&gt;Maximum PC&lt;/a&gt; yesterday, and I thought you guys might enjoy it.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;He explains why gamers should stop raising hell every time we hear that a game has been "streamlined." By clinging to our old standards of what a genre is "supposed to be," we stand in the way of experimentation and progress, holding back the industry at large.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;On the one hand, I know why many of us do it. We &lt;i&gt;like&lt;/i&gt; the way many of these genres play now. We get attached to these games, and we want to play more like them. Then we hear they're changing the formula, and we freak out. There's no guarantee that the new gameplay will be as good, and - even if it is - it's not the same gameplay we already liked and wanted more of. I don't think there's anything wrong with liking a successful formula and wanting to enjoy more of the same.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;But when we cling too tightly, and close our minds to potential improvements, we really do cripple forward progress for the industry. Sometimes, these daring changes lead to games that we &lt;i&gt;treasure&lt;/i&gt; and wonder how we ever did without.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;We would all do well to try and keep an open mind. You miss out on a lot of great gaming experiences otherwise.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8861287700187526227-4245410601690099606?l=videogamesand.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://videogamesand.blogspot.com/feeds/4245410601690099606/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://videogamesand.blogspot.com/2010/02/streamlining-does-not-mean-dumbing-down.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/4245410601690099606'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/4245410601690099606'/><link rel='alternate' type='text/html' href='http://videogamesand.blogspot.com/2010/02/streamlining-does-not-mean-dumbing-down.html' title='&quot;Streamlining&quot; Does Not Mean &quot;Dumbing Down&quot;'/><author><name>Daniel Floyd</name><uri>http://www.blogger.com/profile/05324871250744771826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_g_lGEv3SK4g/Sg7fCxTDDjI/AAAAAAAAAAM/IMZcJprE9tw/S220/DanielFloyd_avatar.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8861287700187526227.post-8367488453477405602</id><published>2010-02-11T18:00:00.003-05:00</published><updated>2010-02-11T18:03:57.453-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='lecture update'/><title type='text'>Lecture Update: Script Complete / Narration Recorded</title><content type='html'>I've been recording the next lecture this afternoon. I might have to trim it a bit to fit inside Youtube's ten minute limit, but it's shaping up nicely!&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;For the next episode, we'll be returning to the Game Design Corner. Our new topic: Moral Choices.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I know this is going painfully slow (as always), but thanks for putting up with me!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8861287700187526227-8367488453477405602?l=videogamesand.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://videogamesand.blogspot.com/feeds/8367488453477405602/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://videogamesand.blogspot.com/2010/02/lecture-update-script-complete.html#comment-form' title='12 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/8367488453477405602'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/8367488453477405602'/><link rel='alternate' type='text/html' href='http://videogamesand.blogspot.com/2010/02/lecture-update-script-complete.html' title='Lecture Update: Script Complete / Narration Recorded'/><author><name>Daniel Floyd</name><uri>http://www.blogger.com/profile/05324871250744771826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_g_lGEv3SK4g/Sg7fCxTDDjI/AAAAAAAAAAM/IMZcJprE9tw/S220/DanielFloyd_avatar.jpg'/></author><thr:total>12</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8861287700187526227.post-5461854720314316374</id><published>2010-02-11T17:54:00.006-05:00</published><updated>2010-02-26T00:01:02.339-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='guest appearance'/><title type='text'>Internet Radio Appearance: 91.8 "The Fan"</title><content type='html'>Just letting you guys know, tomorrow at 3:00 PM (EST), I'm going to be talking with the guys from anime-centric radio show, "The Fan". I have no idea if it's going to be played live, or recorded, or what, but I'll give more details as soon as I hear them.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;You can &lt;a href="http://918thefan.com/"&gt;tune in at their site.&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Edit:&lt;/div&gt;&lt;div&gt;If you missed it, &lt;a href="http://918thefan.com/2010/kanas-korner-interview-with-daniel-floyd/"&gt;you can now listen to the interview on their site!&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8861287700187526227-5461854720314316374?l=videogamesand.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://videogamesand.blogspot.com/feeds/5461854720314316374/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://videogamesand.blogspot.com/2010/02/internet-radio-appearance-981-fan.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/5461854720314316374'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/5461854720314316374'/><link rel='alternate' type='text/html' href='http://videogamesand.blogspot.com/2010/02/internet-radio-appearance-981-fan.html' title='Internet Radio Appearance: 91.8 &quot;The Fan&quot;'/><author><name>Daniel Floyd</name><uri>http://www.blogger.com/profile/05324871250744771826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_g_lGEv3SK4g/Sg7fCxTDDjI/AAAAAAAAAAM/IMZcJprE9tw/S220/DanielFloyd_avatar.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8861287700187526227.post-1822250124612016432</id><published>2010-01-29T18:05:00.005-05:00</published><updated>2010-01-29T18:11:26.050-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='digital cowboys'/><category scheme='http://www.blogger.com/atom/ns#' term='podcast'/><title type='text'>Another Guest Appearance on the Digital Cowboys</title><content type='html'>Where is my head? I completely forgot to tell you guys that I appeared on &lt;a href="http://thedigitalcowboys.com"&gt;the Digital Cowboys podcast&lt;/a&gt; again last week. We discussed the topic of my next video: moral choice systems in games.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;If you'd like a little preview of the topic, &lt;a href="http://thedigitalcowboys.com/"&gt;go give it a listen.&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8861287700187526227-1822250124612016432?l=videogamesand.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://videogamesand.blogspot.com/feeds/1822250124612016432/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://videogamesand.blogspot.com/2010/01/another-guest-appearance-on-digital.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/1822250124612016432'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/1822250124612016432'/><link rel='alternate' type='text/html' href='http://videogamesand.blogspot.com/2010/01/another-guest-appearance-on-digital.html' title='Another Guest Appearance on the Digital Cowboys'/><author><name>Daniel Floyd</name><uri>http://www.blogger.com/profile/05324871250744771826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_g_lGEv3SK4g/Sg7fCxTDDjI/AAAAAAAAAAM/IMZcJprE9tw/S220/DanielFloyd_avatar.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8861287700187526227.post-3532536746775848129</id><published>2010-01-11T16:12:00.008-05:00</published><updated>2010-01-11T19:48:32.598-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Monster Hunter'/><category scheme='http://www.blogger.com/atom/ns#' term='retrospective'/><title type='text'>Mini-Retrospective: Monster Hunter</title><content type='html'>&lt;div style="text-align: left;"&gt;I want to take a minute to look at a favorite franchise of mine: Monster Hunter. Though it's only a cult hit here in the states, Japan is absolutely nuts for it (with good reason). And with &lt;a href="http://en.wikipedia.org/wiki/Monster_Hunter_Tri"&gt;Monster Hunter 3 coming to the Wii in April&lt;/a&gt;, I'd like to go over what makes this little-known series so damn good.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;The Basics&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;The games are very simple in their premise: hunt monsters and wear them as a hat. There is no story. You are simply a hunter in a fantasy tribal village, tasked with hunting local monsters using a variety of weaponry from greatswords to lances to bowguns. You start by taking down herbivores and small, raptor-like carnivores. You gather herbs and ore from the wilderness, and create new armor and weaponry using the skins and fangs of your kills. Eventually, you are ready to take down larger prey, which allows you to forge even stronger equipment. By endgame, you are wearing the scales of legendary beasts for armor, fighting dragons the size of stadiums.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;One of the game's biggest strengths is its potential for multiplayer. Four hunters can work together online at once to bring down their prey. And against some of the larger wyverns, four well-equipped players are essential. The thrill of chasing a huge wyvern across the wilderness -- and working as a unit to bring it down -- is something I have not experience in any other game.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;This brings us to the unavoidable matter of ...&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;The Flaws&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Though multiplayer is where Monster Hunter truly shines, Capcom constantly releases the games with limiting multiplayer options, or on platforms with little multiplayer support. The original game was for the PS2, a console not built with online play in mind. Most of the sequels were released for the PSP, but only supported local ad-hoc multiplayer (no online play). Even now with Monster Hunter 3, the game is undoubtedly going to be hindered somewhat by the Wii's limited online capacity. It's an improvement over the PS2, to be sure, but it would be great to see how well these games could perform with &lt;i&gt;full&lt;/i&gt; multiplayer support.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Another lasting flaw with the Monster Hunter franchise are the controls. They have always been pretty awful. Though the idea to control weapon swings with the dualshock's right stick is still pretty cool, this means we can't use the right stick for the camera. Instead, they moved the camera controls to the D-pad, forcing you to control both your character &lt;i&gt;and&lt;/i&gt; the camera with the same thumb. This simply isn't possible in the thick of tough fight. Fortunately, the new Wiimote control scheme seems to fix this problem, but we'll see how well it works out in practice.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;On top of all that, the game starts out deceptively slow. For the first ten hours of the game, the town elder sends you on tasks that seem pointless, simple and occasionally just plain dull. This mediocre first impression may lose the attention of many newcomers, but those who stick around long enough to become veterans know the truth: the game is &lt;i&gt;helping you.&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div&gt;Let me be clear: Monster Hunter is &lt;i&gt;hard&lt;/i&gt;. These games may appear simple at first, but early wyvern battles will quickly break you of that illusion. You will quickly find that these games are about taking on beasts much more powerful than yourself. There are no experience points. You can't grind levels early on and coast through the rest of the game on "easy mode". The only way to become stronger in this game is through equipment and practice. To even have a chance, you must be well-prepared and know how to use the tools at your disposal.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Yes, the game spent eight hours sending you out to fetch raw meat, herbs, ore and all manner of raw materials. Yes, it made you learn how to cook the meat to perfection. It made you learn to combine raw materials to make traps, ammunition, smoke bombs, explosives and health potions. By the time you finally got to hunt something bigger than a raptor, you had more meat, potions and materials than you knew what to do with.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;But what you didn't realize is that &lt;i&gt;you needed all of that stuff.&lt;/i&gt; That meat will temporarily increase your stamina, allowing you to run further and block more attacks without getting tired. You'll need those flash bombs and poisons to confuse and weaken your prey before it can devour you. Those traps will give you precious seconds to get in some solid blows before retreating, or possibly even give you a chance to tranquilize and capture the beast (which gives even better rewards!). And you'll be drinking those health potions like water, trust me. If you are going to master this game, you need to know the controls and understand the tools you have at your disposal, and the early game gives that to you.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Why You Should Play It&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Let me paint a picture: you have spent many hours improving your skills at this game. You have a new set of armor fashioned from the scales of the Rathalos you fought before, and you hope it will offer you strong defense against your next quarry: the powerful Monoblos. You have fought this beast before. You have not defeated it, but you have gained valuable experience from the losses. You have learned its behavior, you know its attacks. You have spotted the subtle tells in its movement that telegraph its next move. He isn't going to get the better of you this time.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;You begin to prepare for the hunt. You know the Monoblos calls the desert sands home, so you mix a few Cool Drinks to take with you to keep the heat from chipping away at your health. You also pack Well Cooked Meat to keep your stamina high, a fundamental practice. You know the Monoblos likes to burrow beneath the sand and surprise attack from beneath, so you pack some Paintballs, which will allow you to track his movements. You also bring some Pit Traps, not because you hope to capture, but because it will give you a brief chance to arm some Barrel Bombs nearby and do some serious damage quickly. Once you've packed these, along with a healthy supply of Potions, you are ready to go.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Once you have journeyed to the desert, you find the Monoblos quickly (you have learned the area where it likes to burrow beneath the cool sand) and the battle begins. It's a hard fight. As the fifty minute time limit draws near, you are down to your last Potion and all of your extra offensive tools are spent. Even your trusty greatsword has grown dull after repeated strikes against the Monoblos' thick scales, but you can tell the monster is weakened by the way it limps and tries to retreat. You give pursuit and, with mere minutes to spare, you bring the Monoblos down. &lt;i&gt;You win.&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Triumphant, you begin to carve the beast's carcass, collecting scales, teeth, claws, bone and -- most importantly -- it's enormous, rhino-like horn. You take all of these back to your village. Some of the spoils are sold, others stored. But you have a special use in mind for the horn. You enlist the help of the local weaponsmith, who fashions the horn into a spectacular new greatsword. It is a superior weapon, but it is also a &lt;i&gt;trophy&lt;/i&gt;; visible proof of your victory for all other hunters to see.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Exhausted but victorious, you take a well-earned rest and begin to plan the next day's gathering trips. You'll will need more herbs to make Potions, and your meat supplies are running a bit low. You must be prepared, for you already have your next quarry in mind: the stone-beast Gravios.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I write that extended description to convey what Monster Hunter does &lt;i&gt;right&lt;/i&gt;. No other game makes you feel so much like an actual hunter. Veteran players can almost sense the way each wyvern &lt;i&gt;thinks&lt;/i&gt;.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Monster Hunter is a unique experience, and it's unfortunate how little attention the series has gotten here in the states. When Monster Hunter 3 hits in April, I encourage all of you to at least give it a rental. And if you can, try to find a friend to play it with online&lt;i&gt;. &lt;/i&gt;I admit that this series isn't for everyone, but I'm willing to bet that -- for some of you -- Monster Hunter will be a game you never knew you always wanted. I can guarantee you that &lt;i&gt;I'll&lt;/i&gt; be playing it.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.youtube.com/watch?v=4XvxNCyUGJk"&gt;Monster Hunter 3 trailer here!&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8861287700187526227-3532536746775848129?l=videogamesand.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://videogamesand.blogspot.com/feeds/3532536746775848129/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://videogamesand.blogspot.com/2010/01/mini-retrospective-monster-hunter.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/3532536746775848129'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/3532536746775848129'/><link rel='alternate' type='text/html' href='http://videogamesand.blogspot.com/2010/01/mini-retrospective-monster-hunter.html' title='Mini-Retrospective: Monster Hunter'/><author><name>Daniel Floyd</name><uri>http://www.blogger.com/profile/05324871250744771826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_g_lGEv3SK4g/Sg7fCxTDDjI/AAAAAAAAAAM/IMZcJprE9tw/S220/DanielFloyd_avatar.jpg'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8861287700187526227.post-8489575002748282142</id><published>2009-12-18T14:58:00.002-05:00</published><updated>2009-12-18T15:37:22.182-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='lecture update'/><category scheme='http://www.blogger.com/atom/ns#' term='game overthinker'/><title type='text'>The Game Overthinker</title><content type='html'>How is it that I only discovered &lt;a href="http://gameoverthinker.blogspot.com/"&gt;this guy&lt;/a&gt; recently?&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Seriously, our videos are so similar in style and subject matter that it's amazing I stumbled on his series literally &lt;i&gt;weeks&lt;/i&gt; ago. And I know he didn't get the idea from me because he's been around longer. Crazy.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway, the reason I bring him up is for those of you who haven't seen him yet either. I highly encourage checking his videos out. I don't always agree with his take on every topic, but he always puts together a strong argument and manages to keep a pretty objective viewpoint (despite his admitted Nintendo fandom). Like my own series, the main point is to get people thinking and talking, and his videos definitely succeed in that regard.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Another reason I'm recommending him here is because ... well, I know my own release schedule is atrociously slow. But now you know of another guy who does similar videos that you can enjoy while you wait. Go ahead and &lt;a href="http://gameoverthinker.blogspot.com/"&gt;check him out.&lt;/a&gt; I won't hold it against ya.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;In other news, I just made it through two of the busiest months I can remember ever having. Now I've got a nice long holiday break, during which I plan to get started on the next episode. Yay!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8861287700187526227-8489575002748282142?l=videogamesand.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://videogamesand.blogspot.com/feeds/8489575002748282142/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://videogamesand.blogspot.com/2009/12/game-overthinker.html#comment-form' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/8489575002748282142'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/8489575002748282142'/><link rel='alternate' type='text/html' href='http://videogamesand.blogspot.com/2009/12/game-overthinker.html' title='The Game Overthinker'/><author><name>Daniel Floyd</name><uri>http://www.blogger.com/profile/05324871250744771826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_g_lGEv3SK4g/Sg7fCxTDDjI/AAAAAAAAAAM/IMZcJprE9tw/S220/DanielFloyd_avatar.jpg'/></author><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8861287700187526227.post-6619580395398558419</id><published>2009-11-30T16:06:00.005-05:00</published><updated>2009-11-30T17:20:52.065-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='music'/><category scheme='http://www.blogger.com/atom/ns#' term='overclocked remix'/><title type='text'>Talking About These: The Soundtrack</title><content type='html'>&lt;div&gt;Quite a few people have asked me about the intro and outro music I use, so I figured an in-depth post might be in order.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;Long before I started making these lectures, or even thinking about games in depth, I was part of a community called &lt;a href="http://ocremix.org/"&gt;OverClocked ReMix&lt;/a&gt;. If you haven't stumbled across the site before, it's a community full of musicians who rearrange and remix video game music. I've been a contributing member there since 2003, though I haven't had time to remix anything new over the last year or two (I use the remixer handle "&lt;a href="http://ocremix.org/artist/4587/sephfire/remixes"&gt;sephfire&lt;/a&gt;" there, if anyone is feeling curious).&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway, all of the music I use in my videos comes from the artists at OCR. If you ever wished you had a longer version of any of those outro tunes, you can find free downloads for all of them at the links below.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;a href="http://www.carbohydrom.net/music/CarboHydroM_-_Penguin_Cap.mp3"&gt;Penguin Cap&lt;/a&gt;&lt;/b&gt; by CarboHydroM&lt;/div&gt;&lt;div&gt;Mario 64 remix. This has been my intro music since the beginning. I wish he would submit more of his work to OCR. Fortunately, &lt;a href="http://www.carbohydrom.net/music.html"&gt;you can download most of it at his website.&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;b&gt;&lt;a href="http://ocremix.org/remix/OCR01547/"&gt;Burning Up&lt;/a&gt;&lt;/b&gt; by Dj Redlight&lt;/div&gt;&lt;div&gt;Dr. Mario remix.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;b&gt;&lt;a href="http://ocremix.org/remix/OCR01361/"&gt;Fortuna Favors the Funk&lt;/a&gt;&lt;/b&gt; by djpretzel&lt;/div&gt;&lt;div&gt;Star Fox remix. djpretzel is actually OCR's creator.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;b&gt;&lt;a href="http://ocremix.org/remix/OCR01527/"&gt;Walk on Water&lt;/a&gt;&lt;/b&gt; by housethegrate&lt;/div&gt;&lt;div&gt;Sonic the Hedgehog 3 remix.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;b&gt;&lt;a href="http://ocremix.org/remix/OCR01735/"&gt;Bumpin&lt;/a&gt;&lt;/b&gt; by Joshua Morse&lt;/div&gt;&lt;div&gt;ToeJam &amp;amp; Earl remix.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;b&gt;Illusional Hop&lt;/b&gt; by Anthony Lofton &amp;amp; Joshua Morse&lt;/div&gt;&lt;div&gt;Castlevania: Symphony of the Night remix. Another track that was never officially released on OCR, it was part of a separate remix project by Bad Dudes. They've released multiple full length albums devoted to numerous games, from Chrono Trigger to Zombies Ate My Neighbors. &lt;a href="http://www.baddudesmusic.com/"&gt;You can download them all from their official site.&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;b&gt;&lt;a href="http://ocremix.org/remix/OCR00504/"&gt;Test Dummy&lt;/a&gt;&lt;/b&gt; by AE&lt;/div&gt;&lt;div&gt;Mega Man 2 remix.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;b&gt;&lt;a href="http://ocremix.org/remix/OCR01723/"&gt;The Passing of the Blue Crown&lt;/a&gt;&lt;/b&gt; by Sixto Sounds, Steppo &amp;amp; Zircon&lt;/div&gt;&lt;div&gt;Mega Man 3 remix. Truly bad-ass.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;I highly recommend exploring the site and enjoying all of the repackaged nostalgia it has to offer. All of the music is 100% free, spanning every genre from classical to techno to metal. You can use the &lt;a href="http://ocremix.org/torrents/"&gt;official torrents&lt;/a&gt; to download large chunks of their library en masse, or you can peruse the site and pick-and-choose at your leisure.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Enjoy!&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8861287700187526227-6619580395398558419?l=videogamesand.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://videogamesand.blogspot.com/feeds/6619580395398558419/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://videogamesand.blogspot.com/2009/11/talking-about-these-soundtrack.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/6619580395398558419'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/6619580395398558419'/><link rel='alternate' type='text/html' href='http://videogamesand.blogspot.com/2009/11/talking-about-these-soundtrack.html' title='Talking About These: The Soundtrack'/><author><name>Daniel Floyd</name><uri>http://www.blogger.com/profile/05324871250744771826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_g_lGEv3SK4g/Sg7fCxTDDjI/AAAAAAAAAAM/IMZcJprE9tw/S220/DanielFloyd_avatar.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8861287700187526227.post-4784150697533593104</id><published>2009-11-06T17:54:00.002-05:00</published><updated>2009-11-06T17:56:22.952-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='controversy'/><category scheme='http://www.blogger.com/atom/ns#' term='new lecture'/><title type='text'>Video Games and Facing Controversy</title><content type='html'>The new lecture is live!&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, sans-serif; font-size: 10px; white-space: pre; "&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/BFsQM6o4uoY&amp;amp;hl=en&amp;amp;fs=1&amp;amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/BFsQM6o4uoY&amp;amp;hl=en&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:Arial, sans-serif;font-size:85%;"&gt;&lt;span class="Apple-style-span" style="font-size: 10px; white-space: pre;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8861287700187526227-4784150697533593104?l=videogamesand.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://videogamesand.blogspot.com/feeds/4784150697533593104/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://videogamesand.blogspot.com/2009/11/video-games-and-facing-controversy.html#comment-form' title='23 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/4784150697533593104'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/4784150697533593104'/><link rel='alternate' type='text/html' href='http://videogamesand.blogspot.com/2009/11/video-games-and-facing-controversy.html' title='Video Games and Facing Controversy'/><author><name>Daniel Floyd</name><uri>http://www.blogger.com/profile/05324871250744771826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_g_lGEv3SK4g/Sg7fCxTDDjI/AAAAAAAAAAM/IMZcJprE9tw/S220/DanielFloyd_avatar.jpg'/></author><thr:total>23</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8861287700187526227.post-7688690742925091045</id><published>2009-11-03T18:01:00.002-05:00</published><updated>2009-11-03T18:13:14.035-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='digital cowboys'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming issues'/><category scheme='http://www.blogger.com/atom/ns#' term='james portnow'/><category scheme='http://www.blogger.com/atom/ns#' term='podcast'/><title type='text'>Digital Cowboys' Latest Guest: James Portnow!</title><content type='html'>I don't think a lot of viewers realize just how &lt;i&gt;key&lt;/i&gt; James Portnow is to my lecture videos. Even before he and I officially teamed up, his articles and columns had informed my views on games. He is where most of the real gaming insight is coming from. I'm just the parrot who sits on his shoulder and squawks it out for the world to hear.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;That said, I (like the rest of you) had never had the opportunity to hear his actual voice before. Until now!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The &lt;a href="http://thedigitalcowboys.com"&gt;Digital Cowboys&lt;/a&gt; brought him in to appear on their latest podcast, where they discuss the terms "Game" and "Gamer" and what impact those terms have on our medium. It's a great discussion and an absolutely fantastic episode. I highly recommend &lt;a href="http://thedigitalcowboys.com/2009/10/digital-cowboys-episode-128/"&gt;giving it a listen.&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8861287700187526227-7688690742925091045?l=videogamesand.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://videogamesand.blogspot.com/feeds/7688690742925091045/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://videogamesand.blogspot.com/2009/11/digital-cowboys-latest-guest-james.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/7688690742925091045'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/7688690742925091045'/><link rel='alternate' type='text/html' href='http://videogamesand.blogspot.com/2009/11/digital-cowboys-latest-guest-james.html' title='Digital Cowboys&apos; Latest Guest: James Portnow!'/><author><name>Daniel Floyd</name><uri>http://www.blogger.com/profile/05324871250744771826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_g_lGEv3SK4g/Sg7fCxTDDjI/AAAAAAAAAAM/IMZcJprE9tw/S220/DanielFloyd_avatar.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8861287700187526227.post-2383740988530289179</id><published>2009-10-30T00:06:00.003-04:00</published><updated>2009-10-30T00:12:21.256-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='lecture update'/><title type='text'>Lecture Update: About 60% Complete</title><content type='html'>Our next video lecture, discussing Controversy, is well over halfway finished. I have a couple days off from work and I finished my school assignments early, so I was able to sit down at the computer all day and hammer out a huge chunk of the next video. At this rate, I expect the next lecture to be released by next weekend (hopefully earlier).&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Again, sorry for the long delay since the last episode. This is the longest gap I've ever had between lectures and I'm not thrilled about it. I plan to have the next episode underway much sooner.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8861287700187526227-2383740988530289179?l=videogamesand.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://videogamesand.blogspot.com/feeds/2383740988530289179/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://videogamesand.blogspot.com/2009/10/lecture-update-about-60-complete.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/2383740988530289179'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/2383740988530289179'/><link rel='alternate' type='text/html' href='http://videogamesand.blogspot.com/2009/10/lecture-update-about-60-complete.html' title='Lecture Update: About 60% Complete'/><author><name>Daniel Floyd</name><uri>http://www.blogger.com/profile/05324871250744771826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_g_lGEv3SK4g/Sg7fCxTDDjI/AAAAAAAAAAM/IMZcJprE9tw/S220/DanielFloyd_avatar.jpg'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8861287700187526227.post-8720813708847950970</id><published>2009-09-29T09:58:00.003-04:00</published><updated>2009-09-29T16:18:07.298-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='retrospective'/><category scheme='http://www.blogger.com/atom/ns#' term='final fantasy x'/><title type='text'>Mini-Retrospective: Final Fantasy X</title><content type='html'>I'd been feeling cravings for my PS2-era Final Fantasy games, so I recently played through Final Fantasy X again. I have many fond memories of the game: it was the first game my wife (girlfriend, at the time) and I played together, start to finish. But now I'm older and my critical analysis muscle is much more developed. Years later, I have realized two things about Final Fantasy X:&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;1. The translation and voice performances are worse than I remember.&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;This isn't really news to anybody. Whether we loved or hated the game, we all knew the vocal work wasn't perfect. It didn't stand out so much when it was released, back when voice acting in games was pretty mediocre across the board. But looking back today, it's pretty poor.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;And it's understandable. This was Square's first attempt to include voice acting in their biggest franchise. You can't expect them to nail it perfectly the first time. And considering it was their first attempt, they did a decent job. Much better than many of their Japan-based competitors were doing at the time.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;But playing through FFX today, especially after seeing the amazing translation and voice work Square-Enix pulled off with Final Fantasy XII, the flaws really do stand out. The occasional awkward sentence structure, the prolonged pauses, the unexpected shifts in dialogue pace from "very slow" to "very fast", etc.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The easy place to assign blame is with the voice actors themselves, but I don't really believe they were the ones at fault. Most of these performers have proven themselves to be capable -- if not exceptional -- voice actors over the years. I imagine the real source of the problem lay in other factors: most of them to do with Square's localization pipeline.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;But once I got past the awkwardness of the voice work, I noticed something else:&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;2. The story is actually better than I remember.&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;I was a bit shocked to realize how strong the underlying story to FFX was. If you can see past the translation and voice acting, there are some powerful themes and character arcs happening under there. The death cycle that is the world of Spira, the recurring theme of accepting death, the reality behind a summoner's pilgrimage and the weight that realization adds to earlier scenes. Even the love story that develops much more subtly than that of FFVIII, but turns out to be so much more moving by the end.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It's a shame you have to look past the animation and voice performances to see the quality underneath. I started watching the cutscenes and shutting out the voices, focusing on the text and not the speech. I was impressed by how much easier it was to take the story seriously.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;In fact, I'm prepared to say that Final Fantasy X might have the strongest story in the entire franchise. It's too bad it was told so clumsily.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I'll probably move on to Final Fantasy X-2 next. It should be very interesting to see how well &lt;i&gt;that&lt;/i&gt; one has aged.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8861287700187526227-8720813708847950970?l=videogamesand.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://videogamesand.blogspot.com/feeds/8720813708847950970/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://videogamesand.blogspot.com/2009/09/mini-retrospective-final-fantasy-x.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/8720813708847950970'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/8720813708847950970'/><link rel='alternate' type='text/html' href='http://videogamesand.blogspot.com/2009/09/mini-retrospective-final-fantasy-x.html' title='Mini-Retrospective: Final Fantasy X'/><author><name>Daniel Floyd</name><uri>http://www.blogger.com/profile/05324871250744771826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_g_lGEv3SK4g/Sg7fCxTDDjI/AAAAAAAAAAM/IMZcJprE9tw/S220/DanielFloyd_avatar.jpg'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8861287700187526227.post-4086013933759966258</id><published>2009-09-27T23:31:00.002-04:00</published><updated>2009-09-27T23:43:49.717-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='lecture update'/><title type='text'>Lecture Update: Script Finished / Narration Recorded</title><content type='html'>First off, I want to apologize for updating this thing so infrequently over the last couple months. Life has been pretty jam-packed for me lately, but the whole point of having this blog here is so I &lt;i&gt;don't&lt;/i&gt; vanish for long periods of time. I'll be working to keep the updates a little more frequent.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Second, the script is complete for the next lecture episode and the narration is recorded. James is back at the wheel and has some great topics lined up for us. The upcoming topic: Controversy.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Third, if you haven't checked out the &lt;a href="http://www.thedigitalcowboys.com"&gt;Digital Cowboys podcast&lt;/a&gt; yet, I highly recommend it. They asked me to join them again last week to talk about storytelling in games and I think the resulting episode turned out rather well. Why not go have a listen?&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8861287700187526227-4086013933759966258?l=videogamesand.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://videogamesand.blogspot.com/feeds/4086013933759966258/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://videogamesand.blogspot.com/2009/09/lecture-update-script-finished.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/4086013933759966258'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/4086013933759966258'/><link rel='alternate' type='text/html' href='http://videogamesand.blogspot.com/2009/09/lecture-update-script-finished.html' title='Lecture Update: Script Finished / Narration Recorded'/><author><name>Daniel Floyd</name><uri>http://www.blogger.com/profile/05324871250744771826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_g_lGEv3SK4g/Sg7fCxTDDjI/AAAAAAAAAAM/IMZcJprE9tw/S220/DanielFloyd_avatar.jpg'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8861287700187526227.post-8928748668251012082</id><published>2009-08-25T14:07:00.002-04:00</published><updated>2009-08-25T15:37:45.122-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gaming issues'/><category scheme='http://www.blogger.com/atom/ns#' term='sports games'/><title type='text'>Hatin' the Sports Games</title><content type='html'>Kotaku's Luke Plunkett recently put up an &lt;a href="http://kotaku.com/5343783/in-defence-of-sports-games"&gt;article examining why we gamers get so cranky over sports games&lt;/a&gt;. Quite an interesting read.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I recall feeling some indignation over sports games in years past, but I can't really remember why. I've actually enjoyed plenty of sports games throughout my gaming "career." Tecmo Super Bowl and Ken Griffey Jr. Baseball on the SNES. Madden on the N64. Since then, I've drifted away from the licensed "simulation" sports games and stuck with the "video game-y" type. You know, the kind that abandon realism to ramp up the fun: NBA Street, the SSX games, Mario Tennis, etc.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I've been wondering exactly why so many of us get riled up over the sports genre. I've come up with a few guesses.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;1.&lt;/b&gt; &lt;b&gt;Electronic Arts.&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Until recently, EA could be counted on for two things: making piles of money and making gamers angry. They've been working hard since 2008 to make up for past transgressions, and I forgave them completely when I heard they were picking up Tim Schafer's &lt;i&gt;Brutal Legend&lt;/i&gt; after Activision abandoned it. But for years, you could always rely on EA to bring gamers' blood to a boil. And a lot of the time, it seemed like their sports game franchises were at the center of it. Like when EA got exclusive licenses to NFL teams, eliminating competitor franchises. Or the fact that each annual full-priced release of a franchise felt almost exactly like the last with a new roster.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;For better or worse, when you think "sports games", chances are that your first thought involved an EA sports franchise. And that connection probably didn't help sports games gain favor with the gamer crowd.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;2. Not "For Us."&lt;/b&gt;&lt;/div&gt;&lt;div&gt;I'm not sure what causes it, but we gamers tend to act openly hostile towards game genres and franchises that don't cater to our tastes. I don't know why we do it, but it happens all the time. We hate on sports games. We mock "kiddie" games. We scoff at fishing games, hunting games, movie tie-ins, Hannah Montana karaoke games. We seethe with anger when we see a developer "dumb down" a franchise to appeal to people besides ourselves, the hardest of the core. Maybe it ties into the same part of us the drives fanboyism. I don' t know.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;We get especially indignant when we see games cater to the "frat" demographic, the "bros". It almost feels like a personal insult or being cheated on, in some weird way. "Games are &lt;i&gt;our&lt;/i&gt; thing! &lt;i&gt;We're&lt;/i&gt; your dedicated audience!" Our resentment of the audience causes us to resent the games that target them. And sports games tend to fall in that category.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Is this reasonable of us? Hardly. But it still happens.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;These are just a couple of possible explanations for the sports game hate, and I'm sure there are many others. What about you guys? Why do you think we whine about these games so much?&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8861287700187526227-8928748668251012082?l=videogamesand.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://videogamesand.blogspot.com/feeds/8928748668251012082/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://videogamesand.blogspot.com/2009/08/hatin-sports-games.html#comment-form' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/8928748668251012082'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/8928748668251012082'/><link rel='alternate' type='text/html' href='http://videogamesand.blogspot.com/2009/08/hatin-sports-games.html' title='Hatin&apos; the Sports Games'/><author><name>Daniel Floyd</name><uri>http://www.blogger.com/profile/05324871250744771826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_g_lGEv3SK4g/Sg7fCxTDDjI/AAAAAAAAAAM/IMZcJprE9tw/S220/DanielFloyd_avatar.jpg'/></author><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8861287700187526227.post-5520940325378574127</id><published>2009-07-20T22:17:00.004-04:00</published><updated>2009-07-20T22:42:44.074-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='lecture update'/><category scheme='http://www.blogger.com/atom/ns#' term='digital cowboys'/><category scheme='http://www.blogger.com/atom/ns#' term='podcast'/><title type='text'>Yet Another Podcast Appearance! (yeah, same guys)</title><content type='html'>I have quickly become a fan of the &lt;a href="http://thedigitalcowboys.com/"&gt;Digital Cowboys podcast&lt;/a&gt;. I've been listening ever since Alex approached me about coming on the show. This week's episode is a fun little deviation from their usual format: they've pooled the guests from multiple episodes and given them each a chance to rant on something they hate about video games.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I actually had a hard time thinking about something to hate. Sure, there's the standard complaints about DLC money-grubbing, Quick Time Events and everything Activision does, but that seemed too easy. In the end, I chose to whine about game difficulty. I'm not great at thinking on my feet (as you may have noticed with all the stuttering I do in these shows) but I think it turned out well. It's a solid episode, so go to that &lt;a href="http://thedigitalcowboys.com/"&gt;fancy new website of theirs&lt;/a&gt; and check it out.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;And if you haven't seen it yet, those guys made a great little Project Natal/Milo spoof too.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:Arial, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: -webkit-xxx-large; white-space: pre;"&gt;&lt;span class="Apple-style-span" style="font-size: 10px; "&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/WCJTaccVeZk&amp;amp;hl=en&amp;amp;fs=1&amp;amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/WCJTaccVeZk&amp;amp;hl=en&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:Arial, sans-serif;font-size:85%;"&gt;&lt;span class="Apple-style-span" style="font-size: 10px; white-space: pre;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;One of the things that has surprised me is how much I actually consider these guys to be buddies of mine now. I've appeared on their show like twice and played a few hours of Rock Band with them (they aren't lying when they say Paul is a top-tier vocalist), but I already feel like I've made some new friends. And that's pretty damn cool.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;In lecture news, the script is coming along nicely. I think it's going to end up being a shorter episode, but James has really nailed it this time. I'll keep you guys posted!&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8861287700187526227-5520940325378574127?l=videogamesand.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://videogamesand.blogspot.com/feeds/5520940325378574127/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://videogamesand.blogspot.com/2009/07/yet-another-podcast-appearance-yeah.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/5520940325378574127'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/5520940325378574127'/><link rel='alternate' type='text/html' href='http://videogamesand.blogspot.com/2009/07/yet-another-podcast-appearance-yeah.html' title='Yet Another Podcast Appearance! (yeah, same guys)'/><author><name>Daniel Floyd</name><uri>http://www.blogger.com/profile/05324871250744771826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_g_lGEv3SK4g/Sg7fCxTDDjI/AAAAAAAAAAM/IMZcJprE9tw/S220/DanielFloyd_avatar.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8861287700187526227.post-3662240351498548800</id><published>2009-07-12T17:32:00.004-04:00</published><updated>2009-07-12T17:40:01.949-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='lecture update'/><category scheme='http://www.blogger.com/atom/ns#' term='game design corner'/><title type='text'>Busy Busy Busy</title><content type='html'>I've thoroughly enjoyed reading all the commentary on the new lecture over the last few weeks, both here and on other sites. Hearing all the feedback and seeing debates spark up everywhere is the best part about this whole series.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Soon after the release of Video Games and the Female Audience, James sent me two drafts for new episodes, both awesome. I've started writing the script for the first one, but I also recently started a new job. Keeping up with that, school and life in general has kept my hands tied over the last two weeks.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;For those of you who might have been hoping for more "Game Design Corner" episodes, the lecture after next will grant your wish. Stay tuned!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8861287700187526227-3662240351498548800?l=videogamesand.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://videogamesand.blogspot.com/feeds/3662240351498548800/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://videogamesand.blogspot.com/2009/07/busy-busy-busy.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/3662240351498548800'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/3662240351498548800'/><link rel='alternate' type='text/html' href='http://videogamesand.blogspot.com/2009/07/busy-busy-busy.html' title='Busy Busy Busy'/><author><name>Daniel Floyd</name><uri>http://www.blogger.com/profile/05324871250744771826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_g_lGEv3SK4g/Sg7fCxTDDjI/AAAAAAAAAAM/IMZcJprE9tw/S220/DanielFloyd_avatar.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8861287700187526227.post-5455435832934377640</id><published>2009-06-28T13:37:00.004-04:00</published><updated>2009-06-28T15:34:24.749-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='new lecture'/><category scheme='http://www.blogger.com/atom/ns#' term='leigh alexander'/><title type='text'>Video Games and the Female Audience</title><content type='html'>&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:Georgia, -webkit-fantasy;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, sans-serif; font-size: 10px; white-space: pre; "&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/R8ZVZRsy8N8&amp;amp;hl=en&amp;amp;fs=1&amp;amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/R8ZVZRsy8N8&amp;amp;hl=en&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:Georgia, -webkit-fantasy;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Georgia, -webkit-fantasy; "&gt;Finished at last!&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:Georgia, -webkit-fantasy;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:Georgia, -webkit-fantasy;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8861287700187526227-5455435832934377640?l=videogamesand.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://videogamesand.blogspot.com/feeds/5455435832934377640/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://videogamesand.blogspot.com/2009/06/video-games-and-female-audience.html#comment-form' title='16 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/5455435832934377640'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/5455435832934377640'/><link rel='alternate' type='text/html' href='http://videogamesand.blogspot.com/2009/06/video-games-and-female-audience.html' title='Video Games and the Female Audience'/><author><name>Daniel Floyd</name><uri>http://www.blogger.com/profile/05324871250744771826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_g_lGEv3SK4g/Sg7fCxTDDjI/AAAAAAAAAAM/IMZcJprE9tw/S220/DanielFloyd_avatar.jpg'/></author><thr:total>16</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8861287700187526227.post-7536336180125915592</id><published>2009-06-26T10:17:00.003-04:00</published><updated>2009-06-26T10:24:23.831-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='lecture update'/><title type='text'>Update: Next Lecture is Nearly Complete</title><content type='html'>I'm between school quarters this week, so I've spent almost every day working non-stop on the next lecture. It looks like it's going to clock in as my longest lecture yet: over ten minutes.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;After I have the audio recorded, I usually start assembling the video from beginning to end. I just passed the seven minute marker last night, so I'm pretty much in the home stretch now. If all goes according to plan, the lecture should be ready for release tomorrow!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Back to work ...&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8861287700187526227-7536336180125915592?l=videogamesand.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://videogamesand.blogspot.com/feeds/7536336180125915592/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://videogamesand.blogspot.com/2009/06/update-next-lecture-is-nearly-complete.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/7536336180125915592'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/7536336180125915592'/><link rel='alternate' type='text/html' href='http://videogamesand.blogspot.com/2009/06/update-next-lecture-is-nearly-complete.html' title='Update: Next Lecture is Nearly Complete'/><author><name>Daniel Floyd</name><uri>http://www.blogger.com/profile/05324871250744771826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_g_lGEv3SK4g/Sg7fCxTDDjI/AAAAAAAAAAM/IMZcJprE9tw/S220/DanielFloyd_avatar.jpg'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8861287700187526227.post-8545925430109971760</id><published>2009-06-16T16:21:00.004-04:00</published><updated>2009-06-16T16:37:38.836-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='lecture update'/><category scheme='http://www.blogger.com/atom/ns#' term='animation'/><title type='text'>Animation: Class 3 Reel</title><content type='html'>One of the main reasons you guys don't see lectures more often is because I'm pursuing a career in animation. I'm currently studying at Animation Mentor and set to graduate this March. With some luck, I'll be working as an animator in the video game industry soon after.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway, I figured I'd post my latest progress reel as proof that I'm not just sitting around playing Team Fortress 2 all day.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.sephfire.com/AM/class3reel.mov"&gt;Daniel Floyd Class 3 Animation Reel&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;For some extra good news, releasing this reel marks the end of the school quarter for me, which means I now have about a week and a half to work on the next lecture. Hurray!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8861287700187526227-8545925430109971760?l=videogamesand.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://videogamesand.blogspot.com/feeds/8545925430109971760/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://videogamesand.blogspot.com/2009/06/animation-class-3-reel.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/8545925430109971760'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/8545925430109971760'/><link rel='alternate' type='text/html' href='http://videogamesand.blogspot.com/2009/06/animation-class-3-reel.html' title='Animation: Class 3 Reel'/><author><name>Daniel Floyd</name><uri>http://www.blogger.com/profile/05324871250744771826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_g_lGEv3SK4g/Sg7fCxTDDjI/AAAAAAAAAAM/IMZcJprE9tw/S220/DanielFloyd_avatar.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8861287700187526227.post-5631581381969538459</id><published>2009-06-06T12:39:00.002-04:00</published><updated>2009-06-06T12:51:29.143-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>Some Additional Reading</title><content type='html'>In case you guys just can't get enough games-related reading, I have a couple other blogs to recommend.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Firstly is &lt;a href="http://sexyvideogameland.blogspot.com/"&gt;Sexy VideoGameLand&lt;/a&gt;, run by industry journalist Leigh Alexander. She has some great insights into our hobby and I tend to really like her perspective on things.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Secondly, one of my readers pointed out another game-related blog some of you might enjoy: &lt;a href="http://gamentropy.wordpress.com/"&gt;Gamentropy&lt;/a&gt;.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I just started putting the video together yesterday, so things are moving along!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8861287700187526227-5631581381969538459?l=videogamesand.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://videogamesand.blogspot.com/feeds/5631581381969538459/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://videogamesand.blogspot.com/2009/06/some-additional-reading.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/5631581381969538459'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/5631581381969538459'/><link rel='alternate' type='text/html' href='http://videogamesand.blogspot.com/2009/06/some-additional-reading.html' title='Some Additional Reading'/><author><name>Daniel Floyd</name><uri>http://www.blogger.com/profile/05324871250744771826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_g_lGEv3SK4g/Sg7fCxTDDjI/AAAAAAAAAAM/IMZcJprE9tw/S220/DanielFloyd_avatar.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8861287700187526227.post-3879913567707668290</id><published>2009-06-02T20:12:00.002-04:00</published><updated>2009-06-02T20:15:41.858-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='lecture update'/><title type='text'>Update: Narration recorded</title><content type='html'>Welcome to all newcomers!&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Just letting you folks know that the narration for the next video is recorded and ready to go, clocking in at just under ten minutes long. Work on the video itself may finally commence!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Huzzah!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8861287700187526227-3879913567707668290?l=videogamesand.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://videogamesand.blogspot.com/feeds/3879913567707668290/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://videogamesand.blogspot.com/2009/06/update-narration-recorded.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/3879913567707668290'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/3879913567707668290'/><link rel='alternate' type='text/html' href='http://videogamesand.blogspot.com/2009/06/update-narration-recorded.html' title='Update: Narration recorded'/><author><name>Daniel Floyd</name><uri>http://www.blogger.com/profile/05324871250744771826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_g_lGEv3SK4g/Sg7fCxTDDjI/AAAAAAAAAAM/IMZcJprE9tw/S220/DanielFloyd_avatar.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8861287700187526227.post-1244113366251269307</id><published>2009-05-28T18:14:00.006-04:00</published><updated>2009-05-29T12:22:19.316-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gaming issues'/><title type='text'>Storytelling and Interactivity</title><content type='html'>&lt;div&gt;&lt;div&gt;We're all pretty used to video games telling stories by now. &lt;a href="http://www.youtube.com/watch?v=1jdG2LHair0"&gt;I've gone at length about the topic before.&lt;/a&gt; But one aspect of game storytelling I didn't cover in that lecture is how games are equipped to tell stories in a completely unique way.&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Games have told their stories using several methods: cutscenes, scripted events, texts scattered across the world, NPC dialogue and others. Our medium has taken narrative conventions from literature, cinema and theater and used them to great effect.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;But games are more than just a combination of other media. What makes games a truly unique medium is interactivity, and games rarely take advantage of that feature when telling a story.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I should qualify that statement: a certain level of interactivity is usually present. You aren't just sitting there watching a story being told from beginning to end. You are fighting the battles, navigating the world and interacting with the characters. You are accomplishing the goals necessary to keep the story moving forward. But outside of this common system, interactivity is rarely taken advantage of. And I think that's a shame.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Enter Hideo Kojima of Metal Gear fame. Now, I won't deny that Kojima has his flaws. He direly needs an editor to trim down his dialogue, but I am perfectly happy to overlook that shortcoming because of what Kojima does &lt;span class="Apple-style-span" style="font-style: italic;"&gt;right&lt;/span&gt;. Though his games tell stories in an almost purely cinematic fashion, he uses interactivity at key moments to tell stories in a way no other game does.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Let me give you an example. I'm about to go deep into spoiler territory, so if you haven't played Metal Gear Solid 3 yet, beware. Also, shame on you.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;At the end of Metal Gear Solid 3, there is a scene immediately after the final boss fight where Snake stands over his defeated enemy, a woman who is very dear to him: The Boss. Though Snake cares very much for this woman, he is duty-bound to end her life. After they exchange some parting words, Snake lifts his gun and prepares to fire. We cut to an overhead camera shot, looking down on the tragic scene and we wait as Snake hesitates to fire. And we keep waiting.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;And then we realize: &lt;span class="Apple-style-span" style="font-style: italic;"&gt;I&lt;/span&gt; have to do it. I have to pull the trigger.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Suddenly, the already somber event is even more painful. Snake doesn't want to shoot and neither do we. But neither of us has a choice. We can't complete his mission or the game until the act is done. With just a small measure of interactivity, a merely saddening cutscene becomes heartbreaking.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-style: italic;"&gt;That&lt;/span&gt; is a glimpse of the potential this medium has. &lt;span class="Apple-style-span" style="font-style: italic;"&gt;That&lt;/span&gt; is something games can do that &lt;span class="Apple-style-span" style="font-style: italic;"&gt;no other storytelling medium can&lt;/span&gt;. If game designers and storytellers can learn to harness that potential, video games could become something amazing.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I enjoy games as they are now, but seeing glimpses of true potential like this makes me very excited for the future.&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8861287700187526227-1244113366251269307?l=videogamesand.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://videogamesand.blogspot.com/feeds/1244113366251269307/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://videogamesand.blogspot.com/2009/05/storytelling-and-interactivity.html#comment-form' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/1244113366251269307'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/1244113366251269307'/><link rel='alternate' type='text/html' href='http://videogamesand.blogspot.com/2009/05/storytelling-and-interactivity.html' title='Storytelling and Interactivity'/><author><name>Daniel Floyd</name><uri>http://www.blogger.com/profile/05324871250744771826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_g_lGEv3SK4g/Sg7fCxTDDjI/AAAAAAAAAAM/IMZcJprE9tw/S220/DanielFloyd_avatar.jpg'/></author><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8861287700187526227.post-8402665988635657056</id><published>2009-05-22T15:07:00.007-04:00</published><updated>2009-05-22T17:19:21.046-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gaming issues'/><category scheme='http://www.blogger.com/atom/ns#' term='Heavy Rain'/><title type='text'>The Q.T.E.'s Advocate</title><content type='html'>&lt;div&gt;&lt;a href="http://kotaku.com/5265527/finally-some-heavy-rain-gameplay-footage?skyline=true&amp;amp;s=x"&gt;So we're finally getting some more details on David Cage's upcoming title, "Heavy Rain,"&lt;/a&gt; and already we're hearing the predictable complaint. Like Indigo Prophecy before it, Heavy Rain will feature a very familiar gameplay mechanic that has become &lt;span class="Apple-style-span" style="font-style: italic;"&gt;dreadfully&lt;/span&gt; unpopular over the last year or two.&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;Ah, the Quick Time Event.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I never have figured out exactly &lt;span class="Apple-style-span" style="font-style: italic;"&gt;when&lt;/span&gt; we began to hate the QTE so much. I know that it can certainly be a frustrating feature when not implemented properly. The "cool factor" of certain Resident Evil 4 cutscenes is diminished somewhat after seeing the first half of the scene eight times&lt;span class="Apple-style-span" style="font-style: italic;"&gt; &lt;/span&gt;because you suck &lt;span class="Apple-style-span" style="font-style: italic;"&gt;that much&lt;/span&gt;&lt;span class="Apple-style-span" style="font-style: italic;"&gt;. &lt;/span&gt;Some titles (Tomb Raider: Legend, for example) only throw a few QTEs in the entire game, so they pop out of nowhere and you're never expecting them. Some games make the "PRESS THIS" cues too quick or too difficult to see.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Suffice it to say that Quick Time Events have been done poorly in quite a few games.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;But it frustrates me that some gamers would dismiss an entire game over this feature. It's become another one of those words that gamers hear and immediately roll their eyes: "Quick Time Events", "Linear", "Motion Controls." I think we get so caught up in our bandwagon of cynicism that we begin to forget the potential these features have when used &lt;span class="Apple-style-span" style="font-style: italic;"&gt;properly&lt;/span&gt;.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Think back to the game that started the QTE craze: God of War. The boss battles in this game were already epic set pieces, but it was the inclusion of Quick Time Events that took the fights to the next level. These sequences took the battle beyond the stock set of fighting animations and static cameras and gave the fight a brutal, cinematic flair. I don't see any way those battles could have been nearly so engaging, brutal or satisfying without using the Quick Time Event.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;This feature &lt;span class="Apple-style-span" style="font-style: italic;"&gt;does&lt;/span&gt; have potential. Rather than demanding that developers STOP including this feature, I suggest we start asking that they use it BETTER.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8861287700187526227-8402665988635657056?l=videogamesand.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://videogamesand.blogspot.com/feeds/8402665988635657056/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://videogamesand.blogspot.com/2009/05/qtes-advocate.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/8402665988635657056'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/8402665988635657056'/><link rel='alternate' type='text/html' href='http://videogamesand.blogspot.com/2009/05/qtes-advocate.html' title='The Q.T.E.&apos;s Advocate'/><author><name>Daniel Floyd</name><uri>http://www.blogger.com/profile/05324871250744771826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_g_lGEv3SK4g/Sg7fCxTDDjI/AAAAAAAAAAM/IMZcJprE9tw/S220/DanielFloyd_avatar.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8861287700187526227.post-8919642192529689095</id><published>2009-05-20T20:35:00.003-04:00</published><updated>2009-05-20T20:44:37.299-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='lecture update'/><title type='text'>Update: Script in progress</title><content type='html'>And now for what this blog is really for: progress updates on the latest video.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The script for the next lecture has been sitting at 90% complete for a few weeks now. I wanted to get some feedback from various people before making a final draft. But most of that feedback has come back now and I plan to finalize the script and record the narration by the end of the week. Then it's just a matter of putting the video together (which may take a week or several, depending on how busy life gets).&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I'm especially excited about this next video. Not only does it have a great topic, but it will feature our first ever "special guest." Or "second." I don't know if James counts. He's pretty much a regular. Speaking of James, he has several more topics in the pipeline, so rest assured that there are plenty more videos to come!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Also, I'll probably be making an official video announcement for the blog by next week.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8861287700187526227-8919642192529689095?l=videogamesand.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://videogamesand.blogspot.com/feeds/8919642192529689095/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://videogamesand.blogspot.com/2009/05/update-script-in-progress.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/8919642192529689095'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/8919642192529689095'/><link rel='alternate' type='text/html' href='http://videogamesand.blogspot.com/2009/05/update-script-in-progress.html' title='Update: Script in progress'/><author><name>Daniel Floyd</name><uri>http://www.blogger.com/profile/05324871250744771826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_g_lGEv3SK4g/Sg7fCxTDDjI/AAAAAAAAAAM/IMZcJprE9tw/S220/DanielFloyd_avatar.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8861287700187526227.post-2687636165221509550</id><published>2009-05-19T12:58:00.003-04:00</published><updated>2009-05-19T13:16:37.809-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>Let's DO THIS.</title><content type='html'>&lt;div&gt;Well, here we are.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;If you're here, you're probably already familiar with &lt;a href="http://www.youtube.com/user/kirithem"&gt;my little video series&lt;/a&gt;. You're also probably well aware that each episode seems to take me forever to release. So I've decided to start this here blog.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I'll be using this space to post updates on episode progress, discuss various video game issues and, occasionally, share my impressions on whatever game I've been playing. I'll be trying to keep this blog updated semi-regularly (to compensate for my slow video release cycle), but I want to be sure maintaining the blog doesn't slow my video schedule down &lt;span class="Apple-style-span" style="font-style: italic;"&gt;even more.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-style: italic;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;If you have some suggestions or ideas for what you'd like to see here, please shoot me an email:&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;floydo_animation at yahoo dot com&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;However you ended up here, welcome aboard.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8861287700187526227-2687636165221509550?l=videogamesand.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://videogamesand.blogspot.com/feeds/2687636165221509550/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://videogamesand.blogspot.com/2009/05/lets-do-this.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/2687636165221509550'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8861287700187526227/posts/default/2687636165221509550'/><link rel='alternate' type='text/html' href='http://videogamesand.blogspot.com/2009/05/lets-do-this.html' title='Let&apos;s DO THIS.'/><author><name>Daniel Floyd</name><uri>http://www.blogger.com/profile/05324871250744771826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_g_lGEv3SK4g/Sg7fCxTDDjI/AAAAAAAAAAM/IMZcJprE9tw/S220/DanielFloyd_avatar.jpg'/></author><thr:total>2</thr:total></entry></feed>
